Unite and Fight/Fire

This page contains data on Unite and Fight events with Fire enemies. It is meant to be included directly into specific event pages. == Raid Bosses ==

Eyeball
Very Hard=
 * Summon & MVP efficiency
 * Normal: 0.3 tokens/AP
 * Hard: 0.73 tokens/AP
 * Very Hard: 0.88 tokens/AP
 * -|Hard=
 * -|Normal=

Behemoth
Very Hard=
 * Summon & MVP efficiency
 * Extreme+: 1.12 tokens/AP
 * Extreme: 0.88 tokens/AP
 * Very Hard: 1.0 tokens/AP
 * -|Extreme=
 * -|Extreme+=

Extreme+ bosses can be summoned once finals have started.

Event Rewards

 * 2040022000.jpg Grendel
 * Call: Massive Fire damage to all enemies, all allies gain 20% Fire Attack UP.
 * Aura: 20% (MLB: 25%) boost to Fire HP. If current HP is over 30%, Slight chance to dodge attacks that would reduce HP to 0.
 * Blau Javelin (Water spear), medium Water DA UP
 * Torador (Water gun), medium Water ATK UP