Port Breeze Archipelago

An island hub of culture and industry. Skilled skyfarers congregate here, greeted by a gentle breeze.

Port Breeze Archipelago is the location for chapters 1-4 of the main quest.

Lore

 * A group of islands blessed with bountiful breezes. Gentle winds naturally blow across these islands thanks to the power of the primal beast Tiamat, growing the archipelago as a hub for skyfarer orders. The mainland is Eingana Island, and the metropolis at its center is the heart of commerce. Though the archipelago is calm and relaxing, the winds are constant and is considered one of the more chilly locations in the skydom.

Siero's Knickknack Shack


 * A shop stocked with everything that a skyfarer could need, from everyday goods to siege weapons. It sometimes serves as a tavern where everyone can get together for a drink or a story. It's said there's nothing that the tiny keeper Sierokarte can't supply.

The Cardinal Temple


 * The temple of Port Breeze. Tiamat, the primal beast of the wind, is worshiped as the guardian deity of the island. However, over the last few hundred years, that faith has become quite formal, and deference to Tiamat is vanishing.

Ungud Castle


 * An old castle nestled in Port Breeze City. Ungud Castle serves as a control tower, handing out instructions to the airships that approach the harbor.

The Jutty


 * The pier airships use when coming ashore. It's used mainly for the loading and unloading of passengers and cargo. The accuracy with which a helmsman can dock their ship at this narrow structure is seen as a testament to their skill.

Angads Highlands (West)

 * A plain of rippling green grass. Gentle winds blow across the fertile land, enveloping everything.


 * (Main Quests) Chapter 1: Meet the Wind (5 AP)
 * Katalina and Walder join you at the beginning of chapter 1.
 * (Free Quests)
 * Mindy Runs Away (5 AP)
 * Broken Bridges (5 AP)
 * Scattered Cargo (15 AP, Characters Only)
 * Recommended for farming and.
 * Siero and Lyria's Shack (21 AP)

Angads Highlands (East)

 * Grasslands that reach out past town. Somewhere on the periphery, a single ship quietly marks the passage of time.


 * (Main Quests) Chapter 2: A Helmsman's Resolve (6 AP)
 * Rackam joins you after completing chapter 2.
 * (Free Quests)
 * A Girl and Her Doll (6 AP)
 * My Kingdom for an Apple (6 AP)
 * Daryl Lionbrave (20 AP)
 * Bittersweet Symphony (22 AP)
 * '''(Raids)
 * Griffin Showdown (10 AP, Normal)
 * Griffin Showdown (15 AP, Hard)

Kakadu Canyon

 * An endless gorge. In its depths is hidden an emergency escape ship.


 * (Main Quests) Chapter 3: The Empire's Intent (7 AP)
 * (Free Quests)
 * Dealings With Monsters (7 AP)
 * Triple Threat (8 AP)
 * Business Brilliance (21 AP, Harvin Characters Only)
 * Gentlemen Only, Rackam! (23 AP)

The Airship Grandcypher

 * An airship that inspired a young boy to dream. It soars through the skies on wings made of its passengers' affections.


 * (Main Quests) Chapter 4: The Storm Guardian (8 AP)
 * (Free Quests)
 * Bright Skyfaring Future (8 AP)
 * Missing Children (9 AP)
 * '''(Raids)
 * Tiamat Showdown (15 AP, Normal)
 * Tiamat Showdown (25 AP, Hard)
 * Tiamat Showdown (80 AP, Impossible)
 * Nezha Showdown (40 AP, Extreme)
 * Nezha Showdown (80 AP, Impossible)

Rare Monsters

 * Darius Bunny
 * Elmenhilde Windsprite
 * Daryl Lionbrave

Town
By clicking on the sparkles in the following order, Lyria will find a Premium Draw Ticket.
 * 1) Top (Ungud Castle)
 * 2) Bottom Left (The Jutty)
 * 3) Bottom Right (Siero's Knickknack Shack)
 * 4) Middle (The Cardinal Temple)