User:Lunar

This is a page listing misc information to be added to the wiki or user guides in the future.

Beginner Stuff - Intro: ? (time and effort to build up team regardless of number of SSRs, etc.)

1) Clearing Chapter 1-4 (Port Breeze) Recommended job: Priest/Knight - Priest's Heal All, or heal using Catalina (SR) - Enemy's special technique/ult trigger: Use Knight's Phalanx Make full use of abilities to progress, and try not to lose party members in battle -- Knight is the more frequently used job, mainly to get to Dark Fencer which is recommended -- Some enemies have Regen or Counter, where Priest jobs might be necessary to Dispel the effect --- More info on recommended jobs, go to FAQ - Job section --- Before challenging Tiamat, make sure to level and limit break weapons and summons, as your team might be wiped out fast --- Characters only gains exp by doing quests and battle, so don't forget to level your weapons and summons Hero Rank - Rank points ; Job Exp/Chara Exp: EXP ; Job Unlock: JP (note the terminology used)

2) After Clearing Chapter 4 (Port Breeze) Rackam [(SR) - Fire Attr] joins the party. Multi Battles are now unlocked. - Note that Tiamat Multi Battle is difficult even at Normal. Rely on teamwork with others to subjugate Tiamat. - In Multi Battles, you can 'call out' raids to 'Everyone', 'Friends Only' or/and 'Guild Only'. The call out function can be used every 10 minutes in a raid. -- If you managed to successfully defeat Tiamat, you might get some rare drops such as SR Weapons or Tiamat (SR) summon. Tiamat also drops limit breaking material, necessary for Wind attribute characters.

3) Let's Gather More Party Members! Ignore Free Quests for the time being and progress in the Main Quest. After clearing Chapter 8, Io (SR) joins the party. After clearing Chapter 10, Eugen (SR) joins the party. After clearing Chapter 14, Rosetta (SR) joins the party. - Note that Light and Dark attribute characters need their limit breaking material from Chapter 20 (Chevalier) - Light and Chapter 24 (Celeste) - Dark. Be careful against these enemies. - If you're struggling, just call out to others for help.

4) Free Quest? Each chapter has Free Quests in addition to the Main Quest. You can obtain 50 Jewels upon clearing each quest for the first time. There is also a chance for Rare Monsters (RM) to appear, which drops R weapons needed for Material Facility Expansion to unlock GW Characters (end-game content). * Note that for quests which have not been cleared, you can retire from battle and the AP used will be refunded. Hence, this method can be used if you want to retry a battle until RM appears without consuming any AP.

5) Let's Limit Break Characters! Characters are able to learn a new Ability after limit breaking once, and abilities are usually enhanced on further limit breaks. Higher preference should be given to SSR characters if you manage to get them. Prioritize the following 3 story characters while building up your team. * Catalina (SR) - Learns 'Light Wall' (Reduces damage by 40%) at Lv35. -- This ability improves the party's survival chances, especially during an enemy's Special Technique. Effective regardless of party attributes. * Io (SR) - Learns 'Heal II' (Recovers 750HP) at Lv35. -- Her Heal will come in handy should you have no SSR Healers for a while. * Eugen (SR) - Learns 'Ignition' (Maxes own gauge) at Lv35. -- Solid character and easy to use. Ignition lets him ougi more often than others. * Rackam and Rosetta - lower priority given to them as their Ability is less convenient compared to the 3 above.

6) Collecting Limit Break Material - Daily Quests - Multi Battle Bosses - Material drops from Event Bosses or Event Ticket Box - Angel Halo - Exchange with daily Mission Point (MP) from Coop Quest

7) Let's Join a Guild! Joining a guild gives you a variety of benefits. - Assault Time - Only available for 2 hours every day. Guild members start Multi Battles with max ougi gauge and EXP/Rupi acquired increases to 1.2x. - Support Items - Guild members can activate buffs which can grant cure/healing potions during Multi Battles. Click ??? for the list of items and their effects.

8) Battle Flow Things to note during battles: - Enemy Special Technique - Enemies which have a charge turn (indicated by a gauge in the form of a ◇) and this gauge increases every turn the enemy attacks. When the gauge is maxed, the enemy will use a Special Technique in the next turn. Therefore, when fighting multiple enemies, prioritize those whose charge turn is lower (target by clicking/tapping the enemy on the battle screen, cancel by clicking again).

A: Overdrive Mode During Overdrive Mode (OD) some enemies will unleash powerful Special Techniques. To avoid this, try to use attack abilities and ougi attacks (preferably Chain Burst) when the enemy has entered OVER DRIVE. When the OD gauge reaches zero, the enemy will enter Break Mode. - Buff and debuff abilities should be used at the start, but check whether it is more damage efficient to buff later on. - Rackam's ability 'Duration' reduces enemies OD gauge at a percentage based on the enemy's current HP. Use this skill first in OD state.

B: Break Mode During Break Mode, the enemy can only use Normal Attacks and the charge turn counter (◇) does not increase. (※Warning! - Some bosses will still use a Special Action regardless of Break Mode or charge turn counter. Please check the relevant section for details. Try to trigger Break Mode with Normal Attacks. Using Abilities and Summons to trigger Break Mode wastes a turn and the enemy will recover a turn faster. Be aware that Break Mode might end mid-turn, so be careful especially when the enemy's charge turn is MAX.

C: Ougi Ougi is the gauge at the bottom of the character's portrait in the battle screen. When it is 100%, you can unleash it. Chain Burst occurs when two or more party members trigger max Ougi in the same turn. The damage increases depending on the number of members in the chain, so try to have all 4 members ready to Ougi. Note: During the battle, you can toggle the Ougi between 'Auto' and Preserve'. 'Auto' will allow the character to ougi at 100%, whereas 'Preserve' will let them preserve their Ougi and wait for other members to build up their Ougi.

9) Let's Organize the Party by Attributes! It is important to choose the right attribute for the right enemy. Picking an attribute that the enemy is weak to can double your damage or even reduce your damage taken!

A: Setting the Hero's Attribute Prioritize choosing the attribute of the protagonist first, regardless of the rarity. Chain Burst depends on the attribute of the first member's Ougi, and this damage is significant even if the main weapon's rarity is N or R. Picking the right attribute also reduces the likelihood of the hero being defeated, which will prevent the use of summons.

B: Matching Party Members' Attributes An R character with the right attribute can sometimes perform better than higher rarity characters in the party. However, some characters can still be used even if the attribute is different ie. Catalina (SR) with her recover and damage cut abilities.

C: Matching the Summons Having the right main summon is essential in a party. The damage can vary considerably depending on the main summon and friend summon used. Currently the best summon type is "○ attribute attack ○○% up". - Some niche teams might rely or other summons (such as Grani), but most of the other summons are often not suitable as a main. If you are lacking the right attribute summon for the party, consider using Proto Bahamut (All attributes 10% attack up) or even Brynhildr. - For example, using the powerful Bahamut (Dark attribute 100% attack up) on a non-dark team is useless and not viable. '' As at 2015/01/13, you can now set 7 summons as support for each attribute for others to use. Don't forget to replace Proto Bahamut with stronger summons when you get them, such as SR Tiamat for Wind.'' As for the 7th slot, it is recommended to set a summon with a special effect such as Grani or Sylpheed Bell.

D: Let's Make Use of Abilities! Here is an example of special ability effects (buffs, debuffs) which can be used in a battle. - Blind Chance for Enemy Normal Attacks to MISS Users: Walder (R), Sorcerer - Slow Delays the Enemy's charge turn by 1 (Removes one ◇ from the enemy) Users: Enhancer, Metera (SSR), etc. - Gravity Increases Enemy's charge turn by 1, lasts until Special Technique triggers Users: Dark Fencer